#pragma once
class CGameMap
{
public:
	CGameMap();
	~CGameMap();
	void Init();
	IplImage* m_ObstacleImg[3];
	IplImage * m_Background;
	IplImage * m_StaticBack;
	IplImage * m_ShowImg;
	void ReadMaptxt();
	void CreateMap();
	IplImage * GetBackShowImg();
	void Release();
	int m_Map[MAP_SIZE][MAP_SIZE];
};

